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Concept Artist

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  1. Concept artist for Star Wars: Knights of the Old Republic, Jade Empire, Dragon Age, the Baldur's Gate series, Shattered Steel, Mass Effect, Neverwinter Nights, MDK 2, Civilization II, and more. Served as Bioware's Director of Concept Art in the late 1990s and early 2000s. After his time in the videogame industry he entered the world of film and television, creating designs for The Expanse, Once Upon A Time, Falling Skies, The Flash, Supergirl, The Boys, Tales from the Loop, Night at the Museum 3, Percy Jackson: Sea of Monsters, Dr Strange: Multiverse of Madness, and more.
  2. Chris Hopkins is an American artist known to gamers for illustrating the U.S. box art for the NES releases of Dragon Warrior III and IV. He’s also responsible for the box art for the first Age of Empires. Chris attended the prestigious ArtCenter College of Design, graduating in 1979 alongside fellow future video game illustrator Mick McGinty. Chris and Mick both went to work for the design studio Willardson + White, which was headed by legendary airbrush illustrators Charlie White III and Dave Willardson. Chris thus began his career illustrating for major motion picture companies, the music industry, and other commercial clients such as Levis and Nike. Chris left Willardson + White in 1983 and not long after gave up the airbrush in favor of traditional oil painting. Write-ups of Chris illustration’ work frequently cite to his advance marquee one sheet for Indiana Jones and the Temple of Doom (1984), coincidentally one of the last airbrush pieces he painted. Chris did substantial work for the NFL in this period. In 1988, Chris relocated to the state of Washington, which positioned him for limited yet significant video game work for Nintendo, Microsoft, and Cavedog/Humongous Entertainment, all of which were located in the greater Seattle area. An out-of-use Facebook page Chris Hopkins Art - just off the easel includes amongst its photos numerous instances of his 1980s commercial illustration work. OVGA has included below Chris Hopkins’ full known video game box art catalog: Dragon Warrior III (Enix | NES | 1992) Dragon Warrior IV (Enix | NES | 1992) Age of Empires (Microsoft | Windows, Macintosh | 1997) Total Annihilation: Kingdoms - The Iron Plague (Humongous Entertainment | Windows | 2000)
  3. Dan Crisp is a UK illustrator that created three paintings for the the 1997 Psygnosis DOS/PlayStation game The City of Lost Children; Dan painted the front box art for US releases, the front box art for European releases (also used in promotional advertising), and a third image known to be at least used for the jewel case inlay of the U.S. PlayStation release. Dan separately recalled doing art for the 1998 Psygnosis game O.D.T.: Escape... or Die Trying, but it is unclear which image he worked on or whether his contributions were published.
  4. Hiroshi Takase is a Japanese manga artist known for his work on the comic Super Mario-kun (Pikkapika Comics label). The Super Mario-kun books Hiroshi Takase worked on were released from 2004 to 2006 in Japan. These comics appear to be separate from the identically named Super Mario-kun manga by Yukio Sawada that has been serialized monthly in CoroCoro Comic since November 1990.
  5. Allan Ditzig is an American artist and creative director that has worked in the video game industry for more than two decades. Working traditionally and finishing many of his pieces digitally, Allan did extensive magazine work for Ziff Davis publications in the late 1990s and early 2000s, including for Electronic Gaming Monthly, Official U.S. PlayStation Magazine, and Expert Gamer. Other retro game-related work includes an early stop at Konami from 1995 to 1997 where he was in a Lead Design role and worked on Project Overkill and possibly other games. Allan was also at Midway from 1999 to 2003, where he counted Mortal Kombat: Deadly Alliance among the projects he worked on; Allan did extensive concept art for Deadly Alliance, later included as an Art Gallery in the game’s strategy guide.
  6. David O’Connor is a British illustrator who did video game art for Mindscape in 1991 and 1992. David illustrated the Moonstone: A Hard Days Knight box art and poster art as well as the European box art for Legend (released in the U.S. as The Four Crystals of Trazere, without David’s art). Outside of his work for Mindscape, he illustrated 13 cards for Magic: The Gathering.
  7. Gil Formosa is a French cartoonist and an illustrator. His video game work includes art for Lucky Luke licensees as well as for Totally Spies! for the Game Boy Advance. OVGA has included below Gil Formosa's full known video game box art catalog: Lucky Luke (Infogrames | SNES, DOS, Windows | 1997) Totally Spies! (Atari | GBA | 2005) Totally Spies! Totally Party (Atari | PS2-EUR, Wii-EUR, Windows-EUR | 2007) Boule & Bill: Vive les Vacances! (Atari | Nintendo DS | 2008) Lucky Luke: The Daltons aka Lucky Luke: Les Daltons (Atari | Nintendo DS | 2008) Lucky Luke & The Daltons aka Lucky Luke & Les Dalton (Ravenscourt | Nintendo 3DS | 2015) different art from Nintendo DS front box art
  8. Steve Chorney is a self-taught American artist, graphic designer, and illustrator known for his hand-painted movie poster art. While Steve’s primary focus has been creating images for Hollywood films, he has worked on numerous computer and video game projects throughout his more than four-decade career. Steve grew up in Buffalo, New York and would get his first experience in commercial art in 1972, after moving to Los Angeles and finding work with a small animation studio in Hollywood. While he did not attend art school or receive formal training, his father was an artist and Steve knew from the earliest of ages that he also wanted to become an artist. Specializing in the entertainment industry, Steve worked as an animator, storyboard artist, and illustrator, while also being recognized for his lettering. Steve’s first realized movie poster was for Neil Simon’s I Oughta Be In Pictures (1982). He has credited his poster for the 1984 film Lassister as a turning point that led to more assignments from major Hollywood studios. Steve has been recognized most recently for his extensive and very visible work on Quentin Tarantino’s Hollywood blockbuster, Once Upon a Time in Hollywood. He has produced art for Universal, MGM, Disney, 20th Century Fox, and Warner Brothers and has been behind innumerable movie campaigns. Though his designs have less frequently been used as the key art, Steve is recognized for his design and conceptual abilities and is often enlisted early in the process to develop preliminary art. Notable final movie poster credits include Labyrinth (1986), Funny Farm (1988), The Distinguished Gentleman (1992), Super Mario Bros. (1993), Mission: Impossible - Rogue Nation (2015), Deadpool 2 (2018). Steve has frequently named his poster art for Tom Selleck’s film Quigley Down Under (1990) as his favorite work. Though Steve has made his name in the motion pictures industry, packaging art for Texas Instruments games in the early 80s may actually predate his movie work. Steve mostly worked in acrylics and Prismacolor, generally employing a style—particularly in rendering faces—still recognizable as “Chorney” decades later. Educational title Early Reading (1982) not only embodies this look but in doing so features Steve’s daughter Kit, then around 3 years old. In a noticeable stylistic departure, possibly drawing on his animation background, Steve illustrated package art for Football and Video Chess in an exaggerated cartoon style reminiscent of Lou Brooks, rendered in colored inks with cel vinyl overlays. If not for Steve’s own attribution and inclusion on his website, they might have been impossible to identify as his work. Steve handled more mainstream, though infrequent, video game box art duties in the 90s and early 2000s. One of his most high-profile video game projects would have been the board game art for Parker Brothers’ Risk, which was subsequently reused for the Sega Genesis release. Steve later worked on numerous projects with Infogrames/Atari, though in many instances his work was preliminary and not incorporated into the final published art, including for Forgotten Realms: Dragon Stone, Sid Meier’s Pirates!: Live the Life, and an Axis and Allies game. VGDensetsu has documented many instances of Steve Chorney’s early stage concept art for Atari. OVGA has included below Steve Chorney’s full known box art catalog: Teach Yourself Basic (Texas Instruments | TI-99/4A | 1980) Adventure (Texas Instruments | TI-99/4A | 1981) attributed Early Reading (Texas Instruments | TI-99/4A | 1982) Football (Texas Instruments | TI-99/4A - 1982) presumed second release Reading On (Texas Instruments | TI-99/4A | 1982) Video Chess (Texas Instruments | TI-99/4A | 1982) second release with updated box art Return to Pirate’s Isle (Texas Instruments | TI-99/4A | 1983) attributed Risk (Parker Brothers | Genesis | 1994) Star Trek: The Next Generation: Echoes from the Past (Sega | Genesis | 1994) Total Eclipse (Crystal Dynamics | 3DO | 1994) Starwinder: The Ultimate Space Race (Mindscape | Sony PlayStation | 1996) Wargame Construction Set III: Age of Rifles 1846-1905 (Mindscape/SSI | DOS | 1996) attributed Action Man: Raid on Island X (Hasbro | Windows | 1999) very similar to art on Chorney’s website (here) Sid Meier’s Civilization III: Play the World (Infogrames | Windows | 2002) Castles & Catapults: Let the Siege Begin (Infogrames | Windows | 2003) Dungeons & Dragons: Dragonshard (Atari | Windows | 2005) Space Quest Collection (Sierra | Windows | 2006) Note: The TI-99/4A software catalog is poorly documented online. Some of these titles may have had more than one release and the dates above may be inaccurate or fail to align to the release that used Steve Chorney’s artwork.
  9. Tsuyoshi Nagano is a Japanese illustrator most famous for doing the box art for the Romance of the Three Kingdoms video game series by Koei.
  10. Akio Nakamura is a Japanese artist that has illustrated video game box art.
  11. Here are some additional Might and Magic drawings, courtesy of @Mike Winterbauer!
  12. Description: Barclay Shaw's box art for the 1992 game WarpSpeed from Accolade, a space flight simulator. Barclay Shaw's intertwined "B.S." signature/initials can be seen on the painting, but among the published materials are only visible on the front of the SNES manual. The cockpit window frame was a separate illustration. The illustration was done for the San Jose, California design agency "Darien & Kilburg." Barclay Shaw filled in for another artist that was too busy to do the assignment. He had a one week deadline, which with FedEx back and forth, left him with about two days to do the paintings (main image and cockpit frame). The original painting was sold in the early 1990s at a science fiction convention, possibly Boskone, and the rough of the ship has also been sold. OVGA is hosting the provided images as well as the notes and other details from Barclay to help document this work. Year: 1992 Medium: Image Area: Image Source: from artist scan Condition:
  13. Barclay Shaw is an American professional artist best known for his fantasy and science fiction artwork. His only know video game work is the box art for Warpspeed by Accolade for the Sega Genesis and Super Nintendo.
  14. Description: This 8-page comic, illustrated by comic artist Luke McDonnell, was created in October 1993 for a line of proposed “electronic comic books” by Sega. Page 7 of the comic book (shown as the main image) was featured in the April 1995 issue of Popular Science in the What’s New section. Beginning in the fall of 1993 and through early 1995, Pete McDonnell (twin brother of Luke McDonnell) was the lead artist for a handful of projects with Sega for electronic toys and games. Among those projects was an idea for a “cartridge-based” system with special comic books that would be placed on a touch-pad and allow the reader/player to direct the plot. The concept would have allowed users to “punch out bad guys, enter secret codes, and make decisions by pressing on the active page.” Accordingly, Pete created new comic art for stories featuring Batman, the X-Men, and the Eternal Champions. In total, there were three separate X-Men comic books, and Pete recruited his brother Luke to illustrate the first of the three. As these pages were very early into Pete’s work with Sega, he may have recruited his brother Luke, who had more experience illustrating comics, to help ensure the work continued and took off. The other two X-Men comics (done in 1994) were around 15 to 17 pages, as was Pete’s work for Eternal Champions and Batman, which reinforces that these 8 pages were possibly a bit of a trial run to make a book to showcase the concept. The scan of the Popular Science preview by Benji Edwards on the site Vintage Computing is the only substantive information online about the project other than information received directly from artist Pete McDonnell. Only page 7 has been photographed; the rest are from artist scans and are shown in Additional Images. Year: 1993 Medium: ink over pencils on illustration paper Image Area: each page is 11"x13" on 12"x14" illustration paper Image Source: Original (additional images from artist scans) Condition: Excellent
  15. Luke McDonnell is an American artist whose early career was spent specializing in comic books. Luke is known for his work on Suicide Squad, The Phantom, and Iron Man; he is the twin brother of artist Pete McDonnell.
  16. Description: Mike Winterbauer's poster artwork for Solstice: The Quest for the Staff of Demnos for the NES. This poster came packed-in with the game. Year: 1990 Medium: Acrylic on board Image Area: Image Source: from the artist Condition:
  17. Description: Steve Lang's Taz-Mania art was used for the PAL Super Nintendo release by THQ as well as for THQ's Taz-Mania for the Game Boy, both released in 1993. Taz-Mania for SNES had two separate publishers, Sunsoft in the United States and THQ in Europe. THQ frequently worked with the Beeline Group and accordingly appears to have commissioned its own art for Europe's release of Taz-Mania for the Super Nintendo in 1993. Around the same time, THQ also released Taz-Mania for the Game Boy and used the same art. The United States got a different "Taz-Mania" Game Boy game from Sunsoft in 1994 (which reused Sunsoft's SNES art), so when THQ's Taz-Mania Game Boy game finally got a U.S. release a few years later in 1997, it was instead named "Taz-Mania 2." Year: 1993 Medium: Acrylic paint Image Area: N/A Image Source: Scan of transparency received from artist Condition: Excellent
  18. Marc Silvestri, born on March 29, 1958, in Palm Beach, Florida, developed a passion for comics early in life, inspired by his cousin's extensive collection. Exposed to the works of iconic artists like Jack Kirby, Bernie Wrightson, and John Buscema during visits, Silvestri found his calling in the world of sequential art. Drawing influence from luminaries such as Wrightson, Buscema, and Frank Frazetta, Silvestri embarked on a remarkable career that would leave an indelible mark on the comic book industry. Entering the professional arena, Silvestri honed his craft with stints at DC Comics and First Comics before making his mark at Marvel Comics in the mid-1980s. His tenure at Marvel saw him penciling for iconic titles like Uncanny X-Men and Wolverine, solidifying his reputation as a top-tier artist. In 1992, Silvestri joined forces with fellow luminaries to establish Image Comics, a revolutionary move that granted creators unprecedented creative control over their work. Under the Top Cow imprint, Silvestri introduced titles like Cyberforce, showcasing his distinct artistic style and storytelling prowess. Not confined to illustrating alone, Silvestri also ventured into scripting and co-plotting, collaborating closely with his brother, Eric Silvestri, to craft captivating narratives for titles like Codename: Stryke Force. Throughout his career, Marc Silvestri has remained a driving force in the comic book industry, leaving an enduring legacy as both an artist and a visionary creator.
  19. Tony Szczudlo is an American artist, born June 4, 1957, whose work has appeared in role-playing games. He is known for his work in Dungeons & Dragons, Harry Potter, and Lord of the Rings.
  20. Paul E. Niemeyer started his career in video game art by illustrating for industry legend Paul Faris in the art department at Bally/Midway from 1982–1984. At Bally/Midway, Paul did art on games like Tapper, Pac-Man Plus, Super Pac-Man, Professor Pac-Man, TRON, Satan's Hollow, Spy Hunter, WACKO, and an endless, anonymous list of prototype games. In 1984, Paul went freelance and had a dual career as an designer/illustrator in the Chicago ad agencies, and a game art designer/illustrator for the video game community. Paul worked on a number of gaming projects as a freelancer, but none was more prestigious, or well known as Mortal Kombat. In 1992, Paul did the final illustrations of the Mortal Kombat logo and the artwork on the cabinet, control panels, and the header for Mortal Kombat! Through out the 1990s, Paul worked on promotional campaigns for movie properties like Little Mermaid, Jurassic Park II, Men in Black, Demolition Man, to name a few, as well as a myriad of ad campaigns for international companies and corporations.
  21. Steven Patrick Lang is an American artist who specializes in fine western art, though he began his career as a commercial illustrator where he illustrated video game work, extensively and exclusively, for San Francisco bay area-based design firm Beeline Group, Inc. For Beeline, Steve created dozens of game pieces over less than a 10-year period for box art, arcade cabinets, and promotional use; Steve also played a pivotal role creating layouts and compositions for game art that other illustrators would paint. In 1996, anticipating that the demand for illustration would diminish with the rise of computer graphics, Steve made the decision to make the leap into fine western art, though he likely continued to illustrate commercially, including for Beeline, for a handful of years. Of Pawnee and Cherokee descent, Steve always had an affinity and love for western art. The Native American has always been Steve’s favorite subject matter. However, to fully depict the legacy of America's western heritage, he also focuses his creative energies on cowboys, cattle and ranch life; early mountain men and explorers; U.S. Cavalry and pioneers; and wildlife and landscapes—all done with a historical emphasis. Steve sold his first western painting around 1998 to what would later become the James Museum of Western & Wildlife Art in St. Petersburg, Florida. Steve is largely self-taught but took two years of college with a major in art at San Jose State University in California. He has signed some pieces “Lang OPAM,” with OPAM being an acronym for Oil Painters of America Master. Steve’s western paintings are represented by The Plainsmen Gallery in Dunedin, Florida. OVGA has included below Steve Lang’s full known video game box art catalog: Q*Bert 3 (NTVIC | SNES | 1992) Battle Grand Prix (Hudson | SNES | 1993) Battletoads in Ragnarok’s World (Tradewest | Game Boy | 1993) Congo’s Capers (Data East | SNES | 1993) The Super Aquatic Games Starring the Aquabats (Seika | SNES | 1993) Troddlers (Seika | SNES | 1993) Football Fury (American Sammy | SNES | 1993) Dashin Desperadoes (Data East | Genesis | 1993) clay/sculpy models Plok (Tradewest | SNES | 1993) clay/sculpy models Taz-Mania (THQ | SNES-EUR | 1993) Taz-Mania (EUR) a.k.a. Taz-Mania 2 (US) (THQ | Game Boy | 1993) repeat art Checkered Flag (Atari | Jaguar | 1994) Iron Soldier (Atari | Jaguar | 1994) Kasumi Ninja (Atari | Jaguar | 1994) Outrunners ( Data East | Genesis | 1994) The Adventures of Kid Kleets (Ocean | SNES | 1994) The Peace Keepers (Jaleco | SNES | 1994) Highlander: The Last of the MacLeods (Atari | Jaguar | 1995) figures painted individually; background separate Bass Masters Classic (Black Pearl | Genesis, SNES | 1995) Blue Lightning (Atari | Jaguar CD | 1995) Ruiner Pinball (Atari | Jaguar | 1995) Zombies Ate My Neighbors (Konami | SNES | 1995) alternate box art Fight for Life (Atari | Jaguar | 1996) Mr. Do (Black Pearl | SNES | 1996) Time Killers (Black Pearl | Genesis | 1996) Beyond his box art catalog, Steve did countless magazine advertisements for many of the same publishers. OVGA has separately broken out Steve Lang’s known arcade catalog: Gate of Doom (Data East | 1990) Marquee / Bezel / Side Art Magic Sword (Capcom | 1990) Marquee / Side Art Desert Assault (Data East | 1991) Marquee / Bezel / Side Art - attributed Dragon Gun (Data East | 1992) Marquee / Side Art (reused for arcade flyer) F-1 Super Battle (Jaleco | 1994) Side Art (reused for arcade flyer) Night Warriors Darkstalkers’ Revenge (Capcom | 1995) Marquee (also as arcade flyer) Captain Commando (Capcom | October 1991 RePlay Magazine cover) Art of Fighting (SNK | 1992) Trade advertisement and October 1992 RePlay magazine cover World Heroes (SNK | 1992) Trade advertisement, RePlay magazine World Heroes 2 (SNK | 1993) Trade advertisement, RePlay magazine Superior Soldiers (Irem | 1993) Trade advertisement RePlay magazine
  22. Roko is the pseudonym of Brazilian artist Osnei Furtado da Rocha. Osnei works in two distinct styles, signing separately for each: younger, more cartoon-styled works and projects for children are signed “Osnei,” while illustrations for a more adult audience are signed “Roko.” Beginning in 1993, Oseni (as Roko) began approximately a 10-year run working on video game magazine cover art for Brazilian publisher Nova Cultural. His work can be seen on the covers of SuperGame (Sega focused) and GamePower (Nintendo focused) in 1993 until the merger of the magazines into SuperGamePower (SGP) in 1994. He would create art for SGP until at least 2002, but likely 2003. As Roko, he also illustrated cover art for Nova Cultural’s PlayStation-focused publication SGP PlayStation Magazine. Combining both traditional brush and airbrushing, Osnei worked in a variety of mediums including acrylic paint, gouache, ink, and Ecoline liquid watercolor. In later game works for Nova Cultural, Osnei rendered his illustrations in pencil, with the finals then colored and finished digitally, possibly by longtime associate Argentinian artist Hector Gomez. Osnei aka Roko has no connection to Detroit-based artist Tony Roko, who also signs and uses the name “Roko.”
  23. Michael "Mike" Anthony Koelsch is an American illustrator widely known for his work on the Earthworm Jim franchise, beginning from the first game in 1994. He has painted seven distinct Earthworm Jim illustrations used for video game box art and around a dozen other images for magazines, toy packaging, and promotional usage, not counting miscellaneous spot illustrations and logo designs. Descriptions of Mike's art often refer to his “retro” style and the inspiration he draws from the classic pin-up and pulp illustrations of the 1950s and 60s (and artists of that era like Norman Rockwell, NC Wyeth, Coby Whitmore and many others). Most of his video game illustrations were rendered in acrylic paints and Prismacolor pencils. Earthworm Jim box art: Earthworm Jim (Playmates | Game Boy, Game Gear, Genesis | 1994) Earthworm Jim (Playmates | SNES | 1994) separate painting with landscape orientation Earthworm Jim: Special Edition (Interplay | Sega CD | 1995) reuses Genesis cartridge artwork Earthworm Jim: Special Edition (Activision | Windows | 1995) Earthworm Jim 2 (Playmates | Genesis, PlayStation-EUR, Saturn | 1995) Earthworm Jim 2 (Playmates | SNES | 1995) separate painting with landscape orientation Earthworm Jim 1 & 2: The Whole Can 'O Worms (Playmates | DOS | 1996) reuses art from EWJ2 Genesis pack-in poster Some releases of Earthworm Jim 1 & 2: The Whole Can 'O Worms are instead titled Earthworm Jim 2: The Whole Can O' Worms and use Genesis portrait artwork for EWJ 2. Mike landed the Earthworm Jim work through his close association with character animator Ed Schofield. Mike signed on at Shiny Entertainment with a two-year contract, while keeping his freelance business going on the side. As Mike described it in The Art of the Box: Basically they hired me as the entire art department. Playmates was [Shiny’s] publisher and they were the ones that sold the game, so I dealt with Playmates a lot, doing the game box, obviously, as well as advertising. I served as art director, illustrator, and occasionally as designer because I did help with the layouts of toy boxes too. I had to do all the Nintendo Power magazine covers and gather up art for the stories and interviews for those. I helped out a lot working on promotional stuff for the trade shows too. Surprisingly, Mike shared in his interview for The Art of the Box that the box art for the first Earthworm Jim game used a color comp [rather than a final, finished painting]. He describes it as “one of the more finished color comps” of the two or three different ones he had done, but that there wasn’t time for him to do a finished piece, in part because the studio had fallen behind schedule and he was a one-man show doing all of the art, without a team of illustrators below him to lean on. He separately confirmed that the pack-in poster included with the Sega Genesis release of Earthworm Jim was also a color comp. He had actually presented that one first (as a potential box art design) but a different pose was requested, leading to the now-iconic layout for the game’s box art. While the Genesis and Super Nintendo box arts appear similar, they are separate paintings. The portrait Genesis box art was done first and was a tight comp, as described above. Mike then did a landscape version to match, which was presumably also a tight comp, given time constraints. Michael on artist representation: Via The Art of the Box (page 432–433): It’s give and take. There’s a lot of benefits in having a rep because they have a lot of connections — and especially when I was coming right out of school, I wasn’t really thinking of the gaming industry. I was thinking of book covers and stuff like that. [Tammy Shannon] had a lot of connections in that industry, so it made sense. And being a good artist doesn’t mean you’re always a good businessman .. Billing and dealing with collecting money is very difficult. It’s time consuming and it takes away from the creative side of things. Mike has been working with artist representative Tammy Shannon (now of Shannon and Associates) since graduation from ArtCenter in 1991. OVGA has included below Michael Koelsch's full known video game box art catalog: Earthworm Jim (Playmates | Game Boy, Game Gear, Genesis | 1994) Earthworm Jim (Playmates | SNES | 1994) separate painting with landscape orientation Disney’s Timon & Pumbaa’s Jungle Games (Disney Interactive | Macintosh, Windows, SNES | 1995) Earthworm Jim: Special Edition (Interplay | Sega CD | 1995) reuses Genesis cartridge artwork Earthworm Jim: Special Edition (Activision | Windows | 1995) Earthworm Jim 2 (Playmates | Genesis, PlayStation-EUR, Saturn | 1995) Earthworm Jim 2 (Playmates | SNES | 1995) separate painting with landscape orientation Earthworm Jim 1 & 2: The Whole Can 'O Worms (Playmates | DOS | 1996) reuses art from EWJ2 Genesis pack-in poster The Neverhood (Dreamworks | Windows, PlayStation-JPN | 1996) done in clay with colors altered in Photoshop; the PlayStation release in Japan notably uses different colors, which may be closer to the original design Discworld II: Mortality Bytes! (Psygnosis | DOS-USA, Windows-USA, PlayStation-USA | 1996) Disruptor (Universal Interactive | PlayStation | 1996) VMX Racing (Playmates | PlayStation | 1997) Escape from Monkey Island (LucasArts | Macintosh, Windows, PlayStation 2-EUR | 2000) War of the Monsters (Sony | PlayStation 2 | 2003) painted on three separate boards; Mike Koelsch also did a pack-in poster Note: Mike Koelsch says in The Art of the Box that his poster for War of the Monsters was also supposed to be the box art for the game but that they ended up hiring another artist (to do another image for the box art). While the box does use different art, both are Mike Koelsch's work. The box art was done on three separate boards and was purchased directly from Mike by a collector; accordingly, Mike may not have recognized the published box as his own work once assembled into a single image.
  24. Del is an accomplished illustrator with over three decades of experience in the graphic arts industry. Throughout their career, Del has showcased their talent in various mediums, both traditional and digital. Their portfolio boasts nearly 200 published works, including illustrations featured in numerous books, magazines, and advertising campaigns. Del's expertise has been sought after by esteemed clients such as Geico, Random House, Disney, Warner Bros., Simon & Schuster, and Harper Collins. Their contributions extend beyond print media, encompassing preproduction works for advertising and audio/visual production projects.
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